Mouse sensitivity converter
Pick the game you play now and the one you are moving to, type your sens and DPI, and get the setting that keeps your 360 degree turn the same.
How to use the converter
- Pick the gamesChoose the game you play now and the one you are moving to.
- Type your sensitivityUse the number from the first game's settings. The result updates as you type.
- Check your DPIBoth sides start at 800. Change them to the DPI you play at; the second only needs to differ if your DPI does.
- Copy the resultOpen Details for the exact value, cm/360° and eDPI, press the copy icon, or share the link.
What is a mouse sensitivity converter?
A mouse sensitivity converter, also called a sens converter or sensitivity calculator, changes your in-game sensitivity from one game to another so your aim feels the same. Each game turns the view by a different angle for every count the mouse sends, which is why the same number feels fast in one game and slow in another.
This one keeps the distance your mouse travels for a full 360° turn the same in both games. Use it when you move from Valorant to CS2, from Apex to Overwatch 2, or between any two of the games listed below.
How the conversion works
Every game turns your view by a fixed angle for each count the mouse reports. The angle at in-game sensitivity 1 is the game's yaw. Valorant uses 0.07 degrees and Counter-Strike 2 uses 0.022 degrees, so the same movement turns the view about 3.18 times as far in Valorant at the same sensitivity number.
To keep your aim the same, the new sensitivity is your old one multiplied by the ratio of the two yaws: new = old × old yaw ÷ new yaw. A Valorant sensitivity of 0.4 becomes 1.273 in Counter-Strike 2. The result gives you the same cm/360, the distance your mouse travels for a full turn.
The conversion assumes raw mouse input and no mouse acceleration in both games, which is how competitive players run them. The methodology page lists every yaw value and where the numbers come from.
Works across 43 games
Open a game for its yaw, its cm/360 at common sensitivities and every conversion.
- Counter-Strike 2
- Valorant
- Apex Legends
- Overwatch 2
- Call of Duty / Warzone
- Fortnite
- Rainbow Six Siege
- Quake Champions
- Team Fortress 2
- Titanfall 2
- Aimlabs
- Deadlock
- Destiny 2
- KovaaK's
- Counter-Strike 1.6
- Counter-Strike: Source
- Left 4 Dead 2
- Garry's Mod
- Quake Live
- Marvel Rivals
- THE FINALS
- Call of Duty BO6
- Call of Duty MW3
- Call of Duty MW2 (2022)
- Call of Duty BO7
- Half-Life 2
- Portal 2
- Left 4 Dead
- Black Mesa
- CS Condition Zero
- Day of Defeat: Source
- Quake III Arena
- Titanfall
- ARC Raiders
- Rust
- Battlefield 6
- Escape from Tarkov
- Roblox RIVALS
- Roblox
- Halo Infinite
- Call of Duty MW4
- Half-Life
- Farlight 84
Supported games
Pick a game for its own converter page, yaw value and cm/360 table.
- Counter-Strike 2
- Valorant
- Apex Legends
- Overwatch 2
- Call of Duty / Warzone
- Fortnite
- Rainbow Six Siege
- Quake Champions
- Team Fortress 2
- Titanfall 2
- Aimlabs
- Deadlock
- Destiny 2
- KovaaK's
- Counter-Strike 1.6
- Counter-Strike: Source
- Left 4 Dead 2
- Garry's Mod
- Quake Live
- Marvel Rivals
- THE FINALS
- Call of Duty BO6
- Call of Duty MW3
- Call of Duty MW2 (2022)
- Call of Duty BO7
- Half-Life 2
- Portal 2
- Left 4 Dead
- Black Mesa
- CS Condition Zero
- Day of Defeat: Source
- Quake III Arena
- Titanfall
- ARC Raiders
- Rust
- Battlefield 6
- Escape from Tarkov
- Roblox RIVALS
- Roblox
- Halo Infinite
- Call of Duty MW4
- Half-Life
- Farlight 84
Questions
What is the best way to convert sensitivity between games?
Match the distance your mouse travels for a full 360 degree turn, called cm/360. That keeps the feel of your aim the same, because the same hand movement turns the view the same amount. This converter does exactly that, using each game's yaw value.
Does my mouse DPI change the conversion?
No. If you use the same DPI in both games, the converted sensitivity does not depend on it. DPI is used to show your cm/360 and your eDPI (DPI times sensitivity). If your DPI differs between the games, enter both and the converter accounts for it.
Why do CS2, Apex Legends and Team Fortress 2 use the same number?
They share the same yaw value of 0.022, so one count of mouse movement turns the view the same angle at sensitivity 1. A sensitivity of 1.5 in one is 1.5 in the others.
Does it convert my scoped or aim-down-sights sensitivity?
No. Scope and aim-down-sights sensitivities are separate settings in most games, and many scale the base number in their own way. This tool converts the main (hip-fire or normal) sensitivity.
What is a sens converter?
A sens converter turns your mouse sensitivity in one game into the setting for another game that gives the same aim. Players also call it a sensi converter, an aim converter or a sensitivity calculator. They all do the same job: keep the distance your mouse travels for a full turn the same.
Does it work as a game sensitivity converter for any shooter?
It covers 43 games, including Valorant, CS2, Apex Legends, Overwatch 2, Fortnite, Marvel Rivals, Rust and ARC Raiders. Pick the game you play and the one you are moving to, and the tool shows the matching sensitivity.
What does same aim, different game mean?
It means your mouse moves the same distance for a full 360 degree turn in both games. The in-game number changes because each game turns the view by a different angle per count, but your arm and muscle memory stay the same.
How accurate is the result?
It is exact to the yaw values we use, and those agree across the published tables we compared. The game may only accept a few decimals, so round to the closest value it allows. A difference in the last digit is smaller than you can feel.
Related calculators
Your sensitivity and DPI as one number, plus the distance for a full turn.
cm/360 calculatorEnter the turn distance you like and get the sensitivity for any game.
Mouse DPI checkerMeasure your real DPI with a ruler and your browser.
DPI converterChange your mouse DPI and keep your aim the same.
All calculatorsEvery converter and calculator, by game or by conversion.