SensitivityMatch

Quake III Arena sensitivity converter

Yaw 0.022. Enter your sensitivity to see your cm/360, then pick a game to convert it to.

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Converted Sensitivity
0.471

Quake 3 sensitivity and cm/360

Quake III Arena set the 0.022 yaw that Source games later adopted, so a Quake 3 sensitivity is the same number in Counter-Strike 2.

The setting is in the controls settings or the console, called sensitivity. The engine is id Tech 3. These games use the same yaw of 0.022, so a sensitivity number is the same in all of them: Counter-Strike 2, Apex Legends, Quake Champions, Team Fortress 2, Titanfall 2, Deadlock, KovaaK's, Counter-Strike 1.6, Counter-Strike: Source, Left 4 Dead 2, Garry's Mod, Quake Live, Half-Life 2, Portal 2, Left 4 Dead, Black Mesa, CS Condition Zero, Day of Defeat: Source, Titanfall, Half-Life, Farlight 84.

Quake 3 sensitivitycm per 360°in per 360°eDPI
152 cm20.5 in800
1.534.6 cm13.6 in1200
226 cm10.2 in1600
2.520.8 cm8.2 in2000
317.3 cm6.8 in2400

At 800 DPI. The example sensitivities are only there to show the scale; use the tool above for your own numbers.

Before you convert

  1. Use the same DPIKeep your mouse DPI the same in both games, or enter both values in the converter.
  2. Turn acceleration offIn Windows and in the game, and use raw input if the game offers it.
  3. Convert the main sensitivityScoped and aim-down-sights sensitivities are separate settings that the converter does not change.
  4. Check it by feelDo a full turn in a practice range and compare it with the other game. It should match within a few percent.

Questions

Where do I find my Quake 3 sensitivity?

It is in the controls settings or the console, under sensitivity.

What is the Quake 3 yaw value?

Quake 3 turns the view 0.022 degrees per mouse count at sensitivity 1. It is the number the converter uses to compare Quake 3 with other games.

What is 1.5 in Quake 3 in other games?

Quake 3 1.5 is 1.5 in CS2, 0.471 in Valorant, 5 in Overwatch 2.

How do I find my cm/360 in Quake 3?

Type your Quake 3 sensitivity and your mouse DPI into the tool above. The cm/360 is 914.4 divided by (DPI x sensitivity x 0.022).