SensitivityMatch

THE FINALS sensitivity converter

Yaw 0.001. Enter your sensitivity to see your cm/360, then pick a game to convert it to.

Convert From
Convert To
Converted Sensitivity
0.286

THE FINALS value is community-measured, not read from the game files. Check the result with one full turn in the game.

THE FINALS sensitivity and cm/360

The 0.001 yaw is community-measured: several converters use it and pro settings with a published cm/360 match it within about 3 percent. Check the result with one full turn in the game.

The setting is in the controls settings, under mouse, called Sensitivity. The engine is Unreal Engine 5. No other game in our list shares this yaw, so every conversion from THE FINALS changes the number.

THE FINALS sensitivitycm per 360°in per 360°eDPI
1576.2 cm30 in12000
2057.2 cm22.5 in16000
3038.1 cm15 in24000
4028.6 cm11.3 in32000
5022.9 cm9 in40000

At 800 DPI. The example sensitivities are only there to show the scale; use the tool above for your own numbers.

Before you convert

  1. Use the same DPIKeep your mouse DPI the same in both games, or enter both values in the converter.
  2. Turn acceleration offIn Windows and in the game, and use raw input if the game offers it.
  3. Convert the main sensitivityScoped and aim-down-sights sensitivities are separate settings that the converter does not change.
  4. Check it by feelDo a full turn in a practice range and compare it with the other game. It should match within a few percent.

Questions

Where do I find my THE FINALS sensitivity?

It is in the controls settings, under mouse, under Sensitivity.

What is THE FINALS yaw value?

THE FINALS turns the view 0.001 degrees per mouse count at sensitivity 1. It is the number the converter uses to compare THE FINALS with other games.

What is 20 in THE FINALS in other games?

THE FINALS 20 is 0.909 in CS2, 0.286 in Valorant, 3.03 in Overwatch 2.

How do I find my cm/360 in THE FINALS?

Type your THE FINALS sensitivity and your mouse DPI into the tool above. The cm/360 is 914.4 divided by (DPI x sensitivity x 0.001).