SensitivityMatch

Call of Duty MW4 sensitivity converter

Yaw 0.0066. Enter your sensitivity to see your cm/360, then pick a game to convert it to.

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Converted Sensitivity
0.377

The Call of Duty MW4 value is community-measured, not read from the game files. Check the result with one full turn in the game.

MW4 sensitivity and cm/360

Players testing the Modern Warfare 4 beta report the shared 0.0066 scale of recent Call of Duty games. This value is community-measured, not read from the game files.

The setting is in the controls settings, under mouse, called Mouse Sensitivity. The engine is IW engine. These games use the same yaw of 0.0066, so a sensitivity number is the same in all of them: Overwatch 2, Call of Duty / Warzone, Destiny 2, Call of Duty BO6, Call of Duty MW3, Call of Duty MW2 (2022), Call of Duty BO7.

MW4 sensitivitycm per 360°in per 360°eDPI
357.7 cm22.7 in2400
443.3 cm17 in3200
534.6 cm13.6 in4000
628.9 cm11.4 in4800
724.7 cm9.7 in5600

At 800 DPI. The example sensitivities are only there to show the scale; use the tool above for your own numbers.

Before you convert

  1. Use the same DPIKeep your mouse DPI the same in both games, or enter both values in the converter.
  2. Turn acceleration offIn Windows and in the game, and use raw input if the game offers it.
  3. Convert the main sensitivityScoped and aim-down-sights sensitivities are separate settings that the converter does not change.
  4. Check it by feelDo a full turn in a practice range and compare it with the other game. It should match within a few percent.

Questions

Where do I find my MW4 sensitivity?

It is in the controls settings, under mouse, under Mouse Sensitivity.

What is the MW4 yaw value?

MW4 turns the view 0.0066 degrees per mouse count at sensitivity 1. It is the number the converter uses to compare MW4 with other games.

What is 4 in MW4 in other games?

MW4 4 is 1.2 in CS2, 0.377 in Valorant, 4 in Overwatch 2.

How do I find my cm/360 in MW4?

Type your MW4 sensitivity and your mouse DPI into the tool above. The cm/360 is 914.4 divided by (DPI x sensitivity x 0.0066).