Aimlabs / Aim Lab to Quake Champions sensitivity converter
Type your Aimlabs sensitivity and DPI. The Quake Champions number appears in the result as you type.
Aimlabs to Quake Champions at a glance
Multiply your Aimlabs sensitivity by 2.2727 to get the Quake Champions sensitivity that turns the view the same distance. To go back, multiply by 0.44.
| Aimlabs sensitivity | Quake Champions sensitivity | cm per 360° at 800 DPI |
|---|---|---|
| 0.4 | 0.909 | 57.2 cm |
| 0.6 | 1.364 | 38.1 cm |
| 0.8 | 1.818 | 28.6 cm |
| 1 | 2.273 | 22.9 cm |
| 1.4 | 3.182 | 16.3 cm |
How to convert it
- Find your sensitivity in Aimlabs. It is in the sensitivity settings, with the default Aimlabs profile selected, under Sensitivity.
- Multiply it by 2.2727 (0.05 ÷ 0.022), or type it into the converter above, and enter the result in Quake Champions.
- Use the same mouse DPI in both games, with raw input on and mouse acceleration off.
About the two games
Aimlabs
This is the value for the default Aimlabs profile, where a Valorant sensitivity is about 1.4 times higher. If you picked a game profile inside Aimlabs, use that game's own sensitivity instead. Engine: Aim trainer. Yaw 0.05.
Quake Champions
It uses the classic 0.022 yaw from the Quake games, which is the same value Source games later adopted. Engine: id Tech. Yaw 0.022.
Questions
How do I convert Aimlabs sensitivity to Quake Champions?
Multiply your Aimlabs sensitivity by 2.2727. The result keeps the distance for a full turn the same, so your aim feels the same in Quake Champions.
What is 0.8 Aimlabs sensitivity in Quake Champions?
0.8 in Aimlabs is 1.818 in Quake Champions. At 800 DPI that is 28.6 cm of mouse travel for a full 360 degree turn in both games.
Is Aimlabs sensitivity the same as Quake Champions?
No. Aimlabs turns the view 2.27 times as far as Quake Champions at the same number, which is why the numbers differ.
Does DPI change the Aimlabs to Quake Champions conversion?
No. As long as the mouse DPI is the same in both games, the conversion does not depend on it. DPI only matters for your cm/360 and eDPI.
Supported games
Pick a game for its own converter page, yaw value and cm/360 table.
- Counter-Strike 2
- Valorant
- Apex Legends
- Overwatch 2
- Call of Duty / Warzone
- Fortnite
- Rainbow Six Siege
- Quake Champions
- Team Fortress 2
- Titanfall 2
- Aimlabs
- Deadlock
- Destiny 2
- KovaaK's
- Counter-Strike 1.6
- Counter-Strike: Source
- Left 4 Dead 2
- Garry's Mod
- Quake Live
- Marvel Rivals
- THE FINALS
- Call of Duty BO6
- Call of Duty MW3
- Call of Duty MW2 (2022)
- Call of Duty BO7
- Half-Life 2
- Portal 2
- Left 4 Dead
- Black Mesa
- CS Condition Zero
- Day of Defeat: Source
- Quake III Arena
- Titanfall
- ARC Raiders
- Rust
- Battlefield 6
- Escape from Tarkov
- Roblox RIVALS
- Roblox
- Halo Infinite
- Call of Duty MW4
- Half-Life
- Farlight 84