Overwatch 2 to Marvel Rivals sensitivity converter
Type your Overwatch 2 sensitivity and DPI. The Marvel Rivals number appears in the result as you type.
The Marvel Rivals value is community-measured, not read from the game files. Check the result with one full turn in the game.
Overwatch 2 to Marvel Rivals at a glance
Multiply your Overwatch 2 sensitivity by 0.3771 to get the Marvel Rivals sensitivity that turns the view the same distance. To go back, multiply by 2.6515.
| Overwatch 2 sensitivity | Marvel Rivals sensitivity | cm per 360° at 800 DPI |
|---|---|---|
| 3 | 1.131 | 57.7 cm |
| 4 | 1.509 | 43.3 cm |
| 5 | 1.886 | 34.6 cm |
| 6 | 2.263 | 28.9 cm |
| 7 | 2.64 | 24.7 cm |
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How to convert it
- Find your sensitivity in Overwatch 2. It is in the controls options, under Sensitivity.
- Multiply it by 0.3771 (0.0066 ÷ 0.0175), or type it into the converter above, and enter the result in Marvel Rivals.
- Use the same mouse DPI in both games, with raw input on and mouse acceleration off.
About the two games
Overwatch 2
It turns the view 0.0066 degrees per count at sensitivity 1, so its in-game numbers are larger than in Counter-Strike. Engine: Blizzard engine. Yaw 0.0066.
Marvel Rivals
The 0.0175 yaw is community-measured: pro players who list their Marvel Rivals and Overwatch 2 or Valorant settings at the same DPI land on it within about 2 percent. Some converter sites list a different value, so check the result with one full turn in the game. Engine: Unreal Engine 5. Yaw 0.0175.
What players use in Overwatch 2 and Marvel Rivals
A sensitivity only means something next to the distance it gives you. These are the settings of players who compete in the two games, shown at 800 DPI. Pro numbers come from SensLab's October 2026 dataset of verified player settings; the last column converts each one so the view turns the same distance.
| Overwatch 2 players | cm per 360° | Overwatch 2 sens at 800 DPI | Same turn in Marvel Rivals |
|---|---|---|---|
| Fast end | 24.7 cm | 7.01 | 2.644 |
| Median | 34.6 cm | 5 | 1.886 |
| Slow end | 39.8 cm | 4.35 | 1.641 |
| Marvel Rivals players | cm per 360° | Marvel Rivals sens at 800 DPI | Same turn in Overwatch 2 |
|---|---|---|---|
| Fast end | 32.7 cm | 2 | 5.303 |
| Median | 38.4 cm | 1.7 | 4.508 |
| Slow end | 46.7 cm | 1.4 | 3.712 |
Questions
How do I convert Overwatch 2 sensitivity to Marvel Rivals?
Multiply your Overwatch 2 sensitivity by 0.3771. The result keeps the distance for a full turn the same, so your aim feels the same in Marvel Rivals.
What is 5 Overwatch 2 sensitivity in Marvel Rivals?
5 in Overwatch 2 is 1.886 in Marvel Rivals. At 800 DPI that is 34.6 cm of mouse travel for a full 360 degree turn in both games.
Is Overwatch 2 sensitivity the same as Marvel Rivals?
No. Overwatch 2 turns the view 2.65 times less far as Marvel Rivals at the same number, which is why the numbers differ.
Does DPI change the Overwatch 2 to Marvel Rivals conversion?
No. As long as the mouse DPI is the same in both games, the conversion does not depend on it. DPI only matters for your cm/360 and eDPI.
Supported games
Pick a game for its own converter page, yaw value and cm/360 table.
- Counter-Strike 2
- Valorant
- Apex Legends
- Overwatch 2
- Call of Duty / Warzone
- Fortnite
- Rainbow Six Siege
- Quake Champions
- Team Fortress 2
- Titanfall 2
- Aimlabs
- Deadlock
- Destiny 2
- KovaaK's
- Counter-Strike 1.6
- Counter-Strike: Source
- Left 4 Dead 2
- Garry's Mod
- Quake Live
- Marvel Rivals
- THE FINALS
- Call of Duty BO6
- Call of Duty MW3
- Call of Duty MW2 (2022)
- Call of Duty BO7
- Half-Life 2
- Portal 2
- Left 4 Dead
- Black Mesa
- CS Condition Zero
- Day of Defeat: Source
- Quake III Arena
- Titanfall
- ARC Raiders
- Rust
- Battlefield 6
- Escape from Tarkov
- Roblox RIVALS
- Roblox
- Halo Infinite
- Call of Duty MW4
- Half-Life
- Farlight 84