Half-Life to Apex sensitivity converter
Same yaw, same number. Check your cm/360 below.
Half-Life to Apex at a glance
Your Half-Life sensitivity does not change in Apex Legends. Both games use a yaw of 0.022, so the same number gives the same 360 degree turn.
| Half-Life sensitivity | Apex sensitivity | cm per 360° at 800 DPI |
|---|---|---|
| 1 | 1 | 52 cm |
| 1.5 | 1.5 | 34.6 cm |
| 2 | 2 | 26 cm |
| 2.5 | 2.5 | 20.8 cm |
| 3 | 3 | 17.3 cm |
Convert Half-Life to another game
How to convert it
- Find your sensitivity in Half-Life. It is in the mouse options or the console, under sensitivity.
- Copy the same number into Apex Legends.
- Use the same mouse DPI in both games, with raw input on and mouse acceleration off.
About the two games
Half-Life
GoldSrc has the classic 0.022 yaw, so a Half-Life sensitivity is the same number in Counter-Strike 2. Engine: GoldSrc. Yaw 0.022.
Apex Legends
Apex is built on a modified Source engine and keeps the 0.022 yaw, so its number matches Counter-Strike 2 one to one. Engine: Source (modified). Yaw 0.022.
What players use in Half-Life and Apex Legends
A sensitivity only means something next to the distance it gives you. These are the settings of players who compete in Apex Legends, shown at 800 DPI. Pro numbers come from SensLab's October 2026 dataset of verified player settings; the last column converts each one so the view turns the same distance.
| Apex players | cm per 360° | Apex sens at 800 DPI | Same turn in Half-Life |
|---|---|---|---|
| Fast end | 34.6 cm | 1.5 | 1.5 |
| Median | 40 cm | 1.3 | 1.3 |
| Slow end | 43.3 cm | 1.2 | 1.2 |
Questions
How do I convert Half-Life sensitivity to Apex?
You do not need to. Both games use a yaw of 0.022, so type the same number.
What is 2 Half-Life sensitivity in Apex?
2 in Half-Life is 2 in Apex. At 800 DPI that is 26 cm of mouse travel for a full 360 degree turn in both games.
Is Half-Life sensitivity the same as Apex?
Yes. They share a yaw, so the same number means the same turn.
Does DPI change the Half-Life to Apex conversion?
No. As long as the mouse DPI is the same in both games, the conversion does not depend on it. DPI only matters for your cm/360 and eDPI.
Supported games
Pick a game for its own converter page, yaw value and cm/360 table.
- Counter-Strike 2
- Valorant
- Apex Legends
- Overwatch 2
- Call of Duty / Warzone
- Fortnite
- Rainbow Six Siege
- Quake Champions
- Team Fortress 2
- Titanfall 2
- Aimlabs
- Deadlock
- Destiny 2
- KovaaK's
- Counter-Strike 1.6
- Counter-Strike: Source
- Left 4 Dead 2
- Garry's Mod
- Quake Live
- Marvel Rivals
- THE FINALS
- Call of Duty BO6
- Call of Duty MW3
- Call of Duty MW2 (2022)
- Call of Duty BO7
- Half-Life 2
- Portal 2
- Left 4 Dead
- Black Mesa
- CS Condition Zero
- Day of Defeat: Source
- Quake III Arena
- Titanfall
- ARC Raiders
- Rust
- Battlefield 6
- Escape from Tarkov
- Roblox RIVALS
- Roblox
- Halo Infinite
- Call of Duty MW4
- Half-Life
- Farlight 84