SensitivityMatch

Apex to HL2 sensitivity converter

Same yaw, same number. Check your cm/360 below.

Convert From
Convert To
Converted Sensitivity
2

Apex to HL2 at a glance

Your Apex Legends sensitivity does not change in Half-Life 2. Both games use a yaw of 0.022, so the same number gives the same 360 degree turn.

Apex sensitivityHL2 sensitivitycm per 360° at 800 DPI
1152 cm
1.51.534.6 cm
2226 cm
2.52.520.8 cm
3317.3 cm

How to convert it

  1. Find your sensitivity in Apex Legends. It is in the mouse and keyboard settings, under Mouse Sensitivity.
  2. Copy the same number into Half-Life 2.
  3. Use the same mouse DPI in both games, with raw input on and mouse acceleration off.

About the two games

Apex Legends

Apex is built on a modified Source engine and keeps the 0.022 yaw, so its number matches Counter-Strike 2 one to one. Engine: Source (modified). Yaw 0.022.

Half-Life 2

Half-Life 2 runs on Source with the default 0.022 yaw, so its number matches Counter-Strike 2. Engine: Source. Yaw 0.022.

What players use in Apex Legends and Half-Life 2

A sensitivity only means something next to the distance it gives you. These are the settings of players who compete in Apex Legends, shown at 800 DPI. Pro numbers come from SensLab's October 2026 dataset of verified player settings; the last column converts each one so the view turns the same distance.

Apex playerscm per 360°Apex sens at 800 DPISame turn in HL2
Fast end34.6 cm1.51.5
Median40 cm1.31.3
Slow end43.3 cm1.21.2

Questions

How do I convert Apex sensitivity to HL2?

You do not need to. Both games use a yaw of 0.022, so type the same number.

What is 2 Apex sensitivity in HL2?

2 in Apex is 2 in HL2. At 800 DPI that is 26 cm of mouse travel for a full 360 degree turn in both games.

Is Apex sensitivity the same as HL2?

Yes. They share a yaw, so the same number means the same turn.

Does DPI change the Apex to HL2 conversion?

No. As long as the mouse DPI is the same in both games, the conversion does not depend on it. DPI only matters for your cm/360 and eDPI.