Apex to Rust sensitivity converter
Type your Apex sensitivity and DPI. The Rust number appears in the result as you type.
The Rust value is community-measured, not read from the game files. Check the result with one full turn in the game.
Apex to Rust at a glance
Multiply your Apex Legends sensitivity by 0.1956 to get the Rust sensitivity that turns the view the same distance. To go back, multiply by 5.1136.
| Apex sensitivity | Rust sensitivity | cm per 360° at 800 DPI |
|---|---|---|
| 1 | 0.196 | 52 cm |
| 1.5 | 0.293 | 34.6 cm |
| 2 | 0.391 | 26 cm |
| 2.5 | 0.489 | 20.8 cm |
| 3 | 0.587 | 17.3 cm |
Convert Apex to another game
- Apex to CS2
- Apex to Valorant
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How to convert it
- Find your sensitivity in Apex Legends. It is in the mouse and keyboard settings, under Mouse Sensitivity.
- Multiply it by 0.1956 (0.022 ÷ 0.1125), or type it into the converter above, and enter the result in Rust.
- Use the same mouse DPI in both games, with raw input on and mouse acceleration off.
About the two games
Apex Legends
Apex is built on a modified Source engine and keeps the 0.022 yaw, so its number matches Counter-Strike 2 one to one. Engine: Source (modified). Yaw 0.022.
Rust
The value is community-measured. Rust ties the turn speed to the vertical field of view: the distance for a full turn shrinks in proportion to graphics.fov, and the converter has a FOV field for it that starts at the default of 75. The numbers match readings at FOV 70, 80 and 90, and agree with another converter at FOV 75. There are no separate aim settings in the config, so the value is for hipfire. Engine: Unity. Yaw 0.1125.
What players use in Apex Legends and Rust
A sensitivity only means something next to the distance it gives you. These are the settings of players who compete in Apex Legends, shown at 800 DPI. Pro numbers come from SensLab's October 2026 dataset of verified player settings; the last column converts each one so the view turns the same distance.
| Apex players | cm per 360° | Apex sens at 800 DPI | Same turn in Rust |
|---|---|---|---|
| Fast end | 34.6 cm | 1.5 | 0.293 |
| Median | 40 cm | 1.3 | 0.254 |
| Slow end | 43.3 cm | 1.2 | 0.235 |
Questions
How do I convert Apex sensitivity to Rust?
Multiply your Apex sensitivity by 0.1956. The result keeps the distance for a full turn the same, so your aim feels the same in Rust.
What is 2 Apex sensitivity in Rust?
2 in Apex is 0.391 in Rust. At 800 DPI that is 26 cm of mouse travel for a full 360 degree turn in both games.
Is Apex sensitivity the same as Rust?
No. Apex turns the view 5.11 times less far as Rust at the same number, which is why the numbers differ.
Does DPI change the Apex to Rust conversion?
No. As long as the mouse DPI is the same in both games, the conversion does not depend on it. DPI only matters for your cm/360 and eDPI.
Supported games
Pick a game for its own converter page, yaw value and cm/360 table.
- Counter-Strike 2
- Valorant
- Apex Legends
- Overwatch 2
- Call of Duty / Warzone
- Fortnite
- Rainbow Six Siege
- Quake Champions
- Team Fortress 2
- Titanfall 2
- Aimlabs
- Deadlock
- Destiny 2
- KovaaK's
- Counter-Strike 1.6
- Counter-Strike: Source
- Left 4 Dead 2
- Garry's Mod
- Quake Live
- Marvel Rivals
- THE FINALS
- Call of Duty BO6
- Call of Duty MW3
- Call of Duty MW2 (2022)
- Call of Duty BO7
- Half-Life 2
- Portal 2
- Left 4 Dead
- Black Mesa
- CS Condition Zero
- Day of Defeat: Source
- Quake III Arena
- Titanfall
- ARC Raiders
- Rust
- Battlefield 6
- Escape from Tarkov
- Roblox RIVALS
- Roblox
- Halo Infinite
- Call of Duty MW4
- Half-Life
- Farlight 84