Rust to Apex sensitivity converter
Type your Rust sensitivity and DPI. The Apex number appears in the result as you type.
The Rust value is community-measured, not read from the game files. Check the result with one full turn in the game.
Rust to Apex at a glance
Multiply your Rust sensitivity by 5.1136 to get the Apex Legends sensitivity that turns the view the same distance. To go back, multiply by 0.1956.
| Rust sensitivity | Apex sensitivity | cm per 360° at 800 DPI |
|---|---|---|
| 0.2 | 1.023 | 50.8 cm |
| 0.3 | 1.534 | 33.9 cm |
| 0.4 | 2.045 | 25.4 cm |
| 0.5 | 2.557 | 20.3 cm |
| 0.6 | 3.068 | 16.9 cm |
Convert Rust to another game
How to convert it
- Find your sensitivity in Rust. It is in the console or the client.cfg file, under input.sensitivity.
- Multiply it by 5.1136 (0.1125 ÷ 0.022), or type it into the converter above, and enter the result in Apex Legends.
- Use the same mouse DPI in both games, with raw input on and mouse acceleration off.
About the two games
Rust
The value is community-measured. Rust ties the turn speed to the vertical field of view: the distance for a full turn shrinks in proportion to graphics.fov, and the converter has a FOV field for it that starts at the default of 75. The numbers match readings at FOV 70, 80 and 90, and agree with another converter at FOV 75. There are no separate aim settings in the config, so the value is for hipfire. Engine: Unity. Yaw 0.1125.
Apex Legends
Apex is built on a modified Source engine and keeps the 0.022 yaw, so its number matches Counter-Strike 2 one to one. Engine: Source (modified). Yaw 0.022.
What players use in Rust and Apex Legends
A sensitivity only means something next to the distance it gives you. These are the settings of players who compete in Apex Legends, shown at 800 DPI. Pro numbers come from SensLab's October 2026 dataset of verified player settings; the last column converts each one so the view turns the same distance.
| Apex players | cm per 360° | Apex sens at 800 DPI | Same turn in Rust |
|---|---|---|---|
| Fast end | 34.6 cm | 1.5 | 0.293 |
| Median | 40 cm | 1.3 | 0.254 |
| Slow end | 43.3 cm | 1.2 | 0.235 |
Questions
How do I convert Rust sensitivity to Apex?
Multiply your Rust sensitivity by 5.1136. The result keeps the distance for a full turn the same, so your aim feels the same in Apex.
What is 0.4 Rust sensitivity in Apex?
0.4 in Rust is 2.045 in Apex. At 800 DPI that is 25.4 cm of mouse travel for a full 360 degree turn in both games.
Is Rust sensitivity the same as Apex?
No. Rust turns the view 5.11 times as far as Apex at the same number, which is why the numbers differ.
Does DPI change the Rust to Apex conversion?
No. As long as the mouse DPI is the same in both games, the conversion does not depend on it. DPI only matters for your cm/360 and eDPI.
Supported games
Pick a game for its own converter page, yaw value and cm/360 table.
- Counter-Strike 2
- Valorant
- Apex Legends
- Overwatch 2
- Call of Duty / Warzone
- Fortnite
- Rainbow Six Siege
- Quake Champions
- Team Fortress 2
- Titanfall 2
- Aimlabs
- Deadlock
- Destiny 2
- KovaaK's
- Counter-Strike 1.6
- Counter-Strike: Source
- Left 4 Dead 2
- Garry's Mod
- Quake Live
- Marvel Rivals
- THE FINALS
- Call of Duty BO6
- Call of Duty MW3
- Call of Duty MW2 (2022)
- Call of Duty BO7
- Half-Life 2
- Portal 2
- Left 4 Dead
- Black Mesa
- CS Condition Zero
- Day of Defeat: Source
- Quake III Arena
- Titanfall
- ARC Raiders
- Rust
- Battlefield 6
- Escape from Tarkov
- Roblox RIVALS
- Roblox
- Halo Infinite
- Call of Duty MW4
- Half-Life
- Farlight 84