Marvel Rivals eDPI calculator
Your Marvel Rivals sensitivity times your DPI in one number, with the turn distance behind it.
The Marvel Rivals value is community-measured, not read from the game files. Check the result with one full turn in the game.
Marvel Rivals eDPI and cm/360
In Marvel Rivals one mouse count turns the view 0.0175 degrees at sensitivity 1. The sensitivity is set in the controls settings, under mouse, called Sensitivity.
The table shows the sensitivity and the 360° distance behind some round eDPI values at 800 DPI. Use it to see how far your mouse really moves at your setting.
| eDPI | Marvel Rivals sensitivity at 800 DPI | cm per 360° |
|---|---|---|
| 100 | 0.125 | 522.5 cm |
| 200 | 0.25 | 261.3 cm |
| 300 | 0.375 | 174.2 cm |
| 400 | 0.5 | 130.6 cm |
| 600 | 0.75 | 87.1 cm |
| 800 | 1 | 65.3 cm |
| 1000 | 1.25 | 52.3 cm |
| 1600 | 2 | 32.7 cm |
What is a good Marvel Rivals eDPI?
Among 126 professional Marvel Rivals players in SensLab's verified dataset (updated October 2026), the median eDPI is 1360 and most sit between 1120 and 1600. That is a median of about 38.4 cm of mouse travel for a full turn.
Treat it as a reference, not a target. Your mouse pad, grip and role matter more than matching a pro, so change your sensitivity in small steps and give each change a few days. Source: SensLab pro settings statistics.
The same Marvel Rivals eDPI at a different mouse DPI
If you change your mouse DPI, change your in-game sensitivity the other way to keep the same aim. A higher DPI needs a lower sensitivity, and a lower DPI needs a higher one.
| eDPI | At 400 DPI | At 800 DPI | At 1600 DPI |
|---|---|---|---|
| 1200 | 3 | 1.5 | 0.75 |
| 1600 | 4 | 2 | 1 |
| 2000 | 5 | 2.5 | 1.25 |
| 2400 | 6 | 3 | 1.5 |
| 3200 | 8 | 4 | 2 |
The in-game Marvel Rivals sensitivity you type for the same eDPI at each mouse DPI.
Your Marvel Rivals eDPI in other games
An eDPI of 1600 in Marvel Rivals (sensitivity 2 at 800 DPI) turns the view as far as an eDPI of 1272.7 in CS2, an eDPI of 400 in Valorant, an eDPI of 4242.4 in Overwatch 2, an eDPI of 5040.5 in Fortnite, all at 800 DPI. That is why eDPI numbers from different games cannot be compared directly: the same aim has a different eDPI in each game.
Convert your Marvel Rivals sensitivity
Supported games
Pick a game for its own converter page, yaw value and cm/360 table.
- Counter-Strike 2
- Valorant
- Apex Legends
- Overwatch 2
- Call of Duty / Warzone
- Fortnite
- Rainbow Six Siege
- Quake Champions
- Team Fortress 2
- Titanfall 2
- Aimlabs
- Deadlock
- Destiny 2
- KovaaK's
- Counter-Strike 1.6
- Counter-Strike: Source
- Left 4 Dead 2
- Garry's Mod
- Quake Live
- Marvel Rivals
- THE FINALS
- Call of Duty BO6
- Call of Duty MW3
- Call of Duty MW2 (2022)
- Call of Duty BO7
- Half-Life 2
- Portal 2
- Left 4 Dead
- Black Mesa
- CS Condition Zero
- Day of Defeat: Source
- Quake III Arena
- Titanfall
- ARC Raiders
- Rust
- Battlefield 6
- Escape from Tarkov
- Roblox RIVALS
- Roblox
- Halo Infinite
- Call of Duty MW4
- Half-Life
- Farlight 84
Questions
How do I calculate my Marvel Rivals eDPI?
Multiply your Marvel Rivals in-game sensitivity by your mouse DPI. For example, a sensitivity of 2 at 800 DPI is an eDPI of 1600.
Is my Marvel Rivals eDPI the same as my eDPI in another game?
Only if the two games share a yaw. Marvel Rivals uses 0.0175 degrees per count, so a different game with another yaw gives a different eDPI for the same aim. Use the converter to see the matching value.
What cm/360 does an eDPI of 800 give in Marvel Rivals?
An eDPI of 800 (sensitivity 1 at 800 DPI) is 65.3 cm of mouse travel for a full 360 degree turn in Marvel Rivals.
What is a good Marvel Rivals eDPI?
Among the 126 pro players in SensLab's October 2026 dataset, most use an eDPI between 1120 and 1600, with a median of 1360 (38.4 cm per 360). A good value is the one you can aim with consistently, so change it in small steps.
Do I need to change my Marvel Rivals sensitivity if I change my mouse DPI?
Yes, if you want the same aim. Double the DPI and halve the in-game sensitivity, and your eDPI and your cm/360 stay the same. The table on this page shows the numbers.