Marvel Rivals to Valorant sensitivity converter
Type your Marvel Rivals sensitivity and DPI. The Valorant number appears in the result as you type.
The Marvel Rivals value is community-measured, not read from the game files. Check the result with one full turn in the game.
Marvel Rivals to Valorant at a glance
Multiply your Marvel Rivals sensitivity by 0.25 to get the Valorant sensitivity that turns the view the same distance. To go back, multiply by 4.
| Marvel Rivals sensitivity | Valorant sensitivity | cm per 360° at 800 DPI |
|---|---|---|
| 1.5 | 0.375 | 43.5 cm |
| 2 | 0.5 | 32.7 cm |
| 2.5 | 0.625 | 26.1 cm |
| 3 | 0.75 | 21.8 cm |
| 4 | 1 | 16.3 cm |
Convert Marvel Rivals to another game
How to convert it
- Find your sensitivity in Marvel Rivals. It is in the controls settings, under mouse, under Sensitivity.
- Multiply it by 0.25 (0.0175 ÷ 0.07), or type it into the converter above, and enter the result in Valorant.
- Use the same mouse DPI in both games, with raw input on and mouse acceleration off.
About the two games
Marvel Rivals
The 0.0175 yaw is community-measured: pro players who list their Marvel Rivals and Overwatch 2 or Valorant settings at the same DPI land on it within about 2 percent. Some converter sites list a different value, so check the result with one full turn in the game. Engine: Unreal Engine 5. Yaw 0.0175.
Valorant
Its sensitivity numbers are small because one count of mouse movement turns the view 0.07 degrees, more than three times as far as in Counter-Strike. Engine: Unreal Engine 4. Yaw 0.07.
What players use in Marvel Rivals and Valorant
A sensitivity only means something next to the distance it gives you. These are the settings of players who compete in the two games, shown at 800 DPI. Pro numbers come from SensLab's October 2026 dataset of verified player settings; the last column converts each one so the view turns the same distance.
| Marvel Rivals players | cm per 360° | Marvel Rivals sens at 800 DPI | Same turn in Valorant |
|---|---|---|---|
| Fast end | 32.7 cm | 2 | 0.5 |
| Median | 38.4 cm | 1.7 | 0.425 |
| Slow end | 46.7 cm | 1.4 | 0.35 |
| Valorant players | cm per 360° | Valorant sens at 800 DPI | Same turn in Marvel Rivals |
|---|---|---|---|
| Fast end | 47 cm | 0.348 | 1.39 |
| Median | 60.5 cm | 0.27 | 1.08 |
| Slow end | 74.2 cm | 0.22 | 0.88 |
Questions
How do I convert Marvel Rivals sensitivity to Valorant?
Multiply your Marvel Rivals sensitivity by 0.25. The result keeps the distance for a full turn the same, so your aim feels the same in Valorant.
What is 2.5 Marvel Rivals sensitivity in Valorant?
2.5 in Marvel Rivals is 0.625 in Valorant. At 800 DPI that is 26.1 cm of mouse travel for a full 360 degree turn in both games.
Is Marvel Rivals sensitivity the same as Valorant?
No. Marvel Rivals turns the view 4 times less far as Valorant at the same number, which is why the numbers differ.
Does DPI change the Marvel Rivals to Valorant conversion?
No. As long as the mouse DPI is the same in both games, the conversion does not depend on it. DPI only matters for your cm/360 and eDPI.
Supported games
Pick a game for its own converter page, yaw value and cm/360 table.
- Counter-Strike 2
- Valorant
- Apex Legends
- Overwatch 2
- Call of Duty / Warzone
- Fortnite
- Rainbow Six Siege
- Quake Champions
- Team Fortress 2
- Titanfall 2
- Aimlabs
- Deadlock
- Destiny 2
- KovaaK's
- Counter-Strike 1.6
- Counter-Strike: Source
- Left 4 Dead 2
- Garry's Mod
- Quake Live
- Marvel Rivals
- THE FINALS
- Call of Duty BO6
- Call of Duty MW3
- Call of Duty MW2 (2022)
- Call of Duty BO7
- Half-Life 2
- Portal 2
- Left 4 Dead
- Black Mesa
- CS Condition Zero
- Day of Defeat: Source
- Quake III Arena
- Titanfall
- ARC Raiders
- Rust
- Battlefield 6
- Escape from Tarkov
- Roblox RIVALS
- Roblox
- Halo Infinite
- Call of Duty MW4
- Half-Life
- Farlight 84