Marvel Rivals to CS2 / CS:GO sensitivity converter
Type your Marvel Rivals sensitivity and DPI. The CS2 number appears in the result as you type.
The Marvel Rivals value is community-measured, not read from the game files. Check the result with one full turn in the game.
Marvel Rivals to CS2 at a glance
Multiply your Marvel Rivals sensitivity by 0.7955 to get the Counter-Strike 2 sensitivity that turns the view the same distance. To go back, multiply by 1.2571.
| Marvel Rivals sensitivity | CS2 sensitivity | cm per 360° at 800 DPI |
|---|---|---|
| 1.5 | 1.193 | 43.5 cm |
| 2 | 1.591 | 32.7 cm |
| 2.5 | 1.989 | 26.1 cm |
| 3 | 2.386 | 21.8 cm |
| 4 | 3.182 | 16.3 cm |
Convert Marvel Rivals to another game
How to convert it
- Find your sensitivity in Marvel Rivals. It is in the controls settings, under mouse, under Sensitivity.
- Multiply it by 0.7955 (0.0175 ÷ 0.022), or type it into the converter above, and enter the result in Counter-Strike 2.
- Use the same mouse DPI in both games, with raw input on and mouse acceleration off.
About the two games
Marvel Rivals
The 0.0175 yaw is community-measured: pro players who list their Marvel Rivals and Overwatch 2 or Valorant settings at the same DPI land on it within about 2 percent. Some converter sites list a different value, so check the result with one full turn in the game. Engine: Unreal Engine 5. Yaw 0.0175.
Counter-Strike 2
It uses the standard Source yaw of 0.022. Counter-Strike: Global Offensive used the same value, so a CS:GO sensitivity carries over unchanged. Engine: Source 2. Yaw 0.022.
What players use in Marvel Rivals and Counter-Strike 2
A sensitivity only means something next to the distance it gives you. These are the settings of players who compete in the two games, shown at 800 DPI. Pro numbers come from SensLab's October 2026 dataset of verified player settings; the last column converts each one so the view turns the same distance.
| Marvel Rivals players | cm per 360° | Marvel Rivals sens at 800 DPI | Same turn in CS2 |
|---|---|---|---|
| Fast end | 32.7 cm | 2 | 1.591 |
| Median | 38.4 cm | 1.7 | 1.352 |
| Slow end | 46.7 cm | 1.4 | 1.114 |
| CS2 players | cm per 360° | CS2 sens at 800 DPI | Same turn in Marvel Rivals |
|---|---|---|---|
| Fast end | 41.6 cm | 1.25 | 1.571 |
| Median | 49.5 cm | 1.05 | 1.32 |
| Slow end | 54.7 cm | 0.95 | 1.194 |
Questions
How do I convert Marvel Rivals sensitivity to CS2?
Multiply your Marvel Rivals sensitivity by 0.7955. The result keeps the distance for a full turn the same, so your aim feels the same in CS2.
What is 2.5 Marvel Rivals sensitivity in CS2?
2.5 in Marvel Rivals is 1.989 in CS2. At 800 DPI that is 26.1 cm of mouse travel for a full 360 degree turn in both games.
Is Marvel Rivals sensitivity the same as CS2?
No. Marvel Rivals turns the view 1.26 times less far as CS2 at the same number, which is why the numbers differ.
Does DPI change the Marvel Rivals to CS2 conversion?
No. As long as the mouse DPI is the same in both games, the conversion does not depend on it. DPI only matters for your cm/360 and eDPI.
Is CS:GO sensitivity the same as CS2?
Yes. Counter-Strike 2 kept the 0.022 yaw that CS:GO used, so a CS:GO sensitivity carries over to CS2 unchanged. Use the same mouse DPI and keep raw input on.
Supported games
Pick a game for its own converter page, yaw value and cm/360 table.
- Counter-Strike 2
- Valorant
- Apex Legends
- Overwatch 2
- Call of Duty / Warzone
- Fortnite
- Rainbow Six Siege
- Quake Champions
- Team Fortress 2
- Titanfall 2
- Aimlabs
- Deadlock
- Destiny 2
- KovaaK's
- Counter-Strike 1.6
- Counter-Strike: Source
- Left 4 Dead 2
- Garry's Mod
- Quake Live
- Marvel Rivals
- THE FINALS
- Call of Duty BO6
- Call of Duty MW3
- Call of Duty MW2 (2022)
- Call of Duty BO7
- Half-Life 2
- Portal 2
- Left 4 Dead
- Black Mesa
- CS Condition Zero
- Day of Defeat: Source
- Quake III Arena
- Titanfall
- ARC Raiders
- Rust
- Battlefield 6
- Escape from Tarkov
- Roblox RIVALS
- Roblox
- Halo Infinite
- Call of Duty MW4
- Half-Life
- Farlight 84