Marvel Rivals to Apex sensitivity converter
Type your Marvel Rivals sensitivity and DPI. The Apex number appears in the result as you type.
The Marvel Rivals value is community-measured, not read from the game files. Check the result with one full turn in the game.
Marvel Rivals to Apex at a glance
Multiply your Marvel Rivals sensitivity by 0.7955 to get the Apex Legends sensitivity that turns the view the same distance. To go back, multiply by 1.2571.
| Marvel Rivals sensitivity | Apex sensitivity | cm per 360° at 800 DPI |
|---|---|---|
| 1.5 | 1.193 | 43.5 cm |
| 2 | 1.591 | 32.7 cm |
| 2.5 | 1.989 | 26.1 cm |
| 3 | 2.386 | 21.8 cm |
| 4 | 3.182 | 16.3 cm |
Convert Marvel Rivals to another game
How to convert it
- Find your sensitivity in Marvel Rivals. It is in the controls settings, under mouse, under Sensitivity.
- Multiply it by 0.7955 (0.0175 ÷ 0.022), or type it into the converter above, and enter the result in Apex Legends.
- Use the same mouse DPI in both games, with raw input on and mouse acceleration off.
About the two games
Marvel Rivals
The 0.0175 yaw is community-measured: pro players who list their Marvel Rivals and Overwatch 2 or Valorant settings at the same DPI land on it within about 2 percent. Some converter sites list a different value, so check the result with one full turn in the game. Engine: Unreal Engine 5. Yaw 0.0175.
Apex Legends
Apex is built on a modified Source engine and keeps the 0.022 yaw, so its number matches Counter-Strike 2 one to one. Engine: Source (modified). Yaw 0.022.
What players use in Marvel Rivals and Apex Legends
A sensitivity only means something next to the distance it gives you. These are the settings of players who compete in the two games, shown at 800 DPI. Pro numbers come from SensLab's October 2026 dataset of verified player settings; the last column converts each one so the view turns the same distance.
| Marvel Rivals players | cm per 360° | Marvel Rivals sens at 800 DPI | Same turn in Apex |
|---|---|---|---|
| Fast end | 32.7 cm | 2 | 1.591 |
| Median | 38.4 cm | 1.7 | 1.352 |
| Slow end | 46.7 cm | 1.4 | 1.114 |
| Apex players | cm per 360° | Apex sens at 800 DPI | Same turn in Marvel Rivals |
|---|---|---|---|
| Fast end | 34.6 cm | 1.5 | 1.886 |
| Median | 40 cm | 1.3 | 1.634 |
| Slow end | 43.3 cm | 1.2 | 1.509 |
Questions
How do I convert Marvel Rivals sensitivity to Apex?
Multiply your Marvel Rivals sensitivity by 0.7955. The result keeps the distance for a full turn the same, so your aim feels the same in Apex.
What is 2.5 Marvel Rivals sensitivity in Apex?
2.5 in Marvel Rivals is 1.989 in Apex. At 800 DPI that is 26.1 cm of mouse travel for a full 360 degree turn in both games.
Is Marvel Rivals sensitivity the same as Apex?
No. Marvel Rivals turns the view 1.26 times less far as Apex at the same number, which is why the numbers differ.
Does DPI change the Marvel Rivals to Apex conversion?
No. As long as the mouse DPI is the same in both games, the conversion does not depend on it. DPI only matters for your cm/360 and eDPI.
Supported games
Pick a game for its own converter page, yaw value and cm/360 table.
- Counter-Strike 2
- Valorant
- Apex Legends
- Overwatch 2
- Call of Duty / Warzone
- Fortnite
- Rainbow Six Siege
- Quake Champions
- Team Fortress 2
- Titanfall 2
- Aimlabs
- Deadlock
- Destiny 2
- KovaaK's
- Counter-Strike 1.6
- Counter-Strike: Source
- Left 4 Dead 2
- Garry's Mod
- Quake Live
- Marvel Rivals
- THE FINALS
- Call of Duty BO6
- Call of Duty MW3
- Call of Duty MW2 (2022)
- Call of Duty BO7
- Half-Life 2
- Portal 2
- Left 4 Dead
- Black Mesa
- CS Condition Zero
- Day of Defeat: Source
- Quake III Arena
- Titanfall
- ARC Raiders
- Rust
- Battlefield 6
- Escape from Tarkov
- Roblox RIVALS
- Roblox
- Halo Infinite
- Call of Duty MW4
- Half-Life
- Farlight 84